CVE-2026-18629 (GCVE-0-2026-18629)
Vulnerability from cvelistv5
Published
2026-10-30 02:00
Modified
2026-10-30 02:00
Severity ?
CWE
  • CWE-190 - Integer Overflow or Wraparound
Summary
A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can lead memory allocation failure. If the allocation failure is not properly handled, the compiler may dereference a NULL pointer at a controlled offset, resulting in a crash of the compiler process. On certain platforms, when the compiler process has system privileges this could lead to crashes or enable further exploits on the device. The weakness results from performing arithmetic operations on values derived from the shader program without properly preventing integer overflow. The overflow can cause incorrect memory size calculations, leading to memory allocation failures and subsequent invalid program behaviour. Integer overflow can produce unexpected values that affect memory allocation and other security-relevant operations.
Impacted products
Vendor Product Version
Imagination Technologies Graphics DDK Patch: 1.18 RTM2
Version: 23.2 RTM2   <
Version: 24.2 RTM2   <
Version: 25.1 RTM2   <
Version: 26.1 RTM1   <
Patch: 26.1 RTM2
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Show details on NVD website


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      "affected": [
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          "defaultStatus": "unknown",
          "platforms": [
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          "product": "Graphics DDK",
          "vendor": "Imagination Technologies",
          "versions": [
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              "status": "affected",
              "version": "25.1 RTM2",
              "versionType": "custom"
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              "status": "affected",
              "version": "26.1 RTM1",
              "versionType": "custom"
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            {
              "status": "unaffected",
              "version": "26.1 RTM2",
              "versionType": "custom"
            }
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              "value": "\u003cp\u003eA web page that contains unusual GPU shader code is loaded into the GPU compiler process and can lead memory allocation failure. If the allocation failure is not properly handled, the compiler may dereference a NULL pointer at a controlled offset, resulting in a crash of the compiler process. On certain platforms, when the compiler process has system privileges this could lead to crashes or enable further exploits on the device.\u003c/p\u003e\u003cp\u003eThe weakness results from performing arithmetic operations on values derived from the shader program without properly preventing integer overflow. The overflow can cause incorrect memory size calculations, leading to memory allocation failures and subsequent invalid program behaviour. Integer overflow can produce unexpected values that affect memory allocation and other security-relevant operations.\u003c/p\u003e"
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          "value": "A web page that contains unusual GPU shader code is loaded into the GPU compiler process and can lead memory allocation failure. If the allocation failure is not properly handled, the compiler may dereference a NULL pointer at a controlled offset, resulting in a crash of the compiler process. On certain platforms, when the compiler process has system privileges this could lead to crashes or enable further exploits on the device.\n\n\n\nThe weakness results from performing arithmetic operations on values derived from the shader program without properly preventing integer overflow. The overflow can cause incorrect memory size calculations, leading to memory allocation failures and subsequent invalid program behaviour. Integer overflow can produce unexpected values that affect memory allocation and other security-relevant operations."
        }
      ],
      "impacts": [
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          "capecId": "CAPEC-92",
          "descriptions": [
            {
              "lang": "en",
              "value": "CAPEC-92: Forced Integer Overflow"
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      "problemTypes": [
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          "descriptions": [
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              "cweId": "CWE-190",
              "description": "CWE-190: Integer Overflow or Wraparound",
              "lang": "en",
              "type": "CWE"
            }
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      "providerMetadata": {
        "dateUpdated": "2026-10-30T02:00:30.719Z",
        "orgId": "367425dc-4d06-4041-9650-c2dc6aaa27ce",
        "shortName": "imaginationtech"
      },
      "references": [
        {
          "url": "https://www.imaginationtech.com/gpu-driver-vulnerabilities/"
        }
      ],
      "source": {
        "discovery": "UNKNOWN"
      },
      "title": "GPU DDK - libusc.so NPD due to integer overflow at ConvertSwitchToArrayLookup during WebGPU shader compilation",
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    "assignerShortName": "imaginationtech",
    "cveId": "CVE-2026-18629",
    "datePublished": "2026-10-30T02:00:30.719Z",
    "dateReserved": "2026-08-03T09:08:49.105Z",
    "dateUpdated": "2026-10-30T02:00:30.719Z",
    "state": "PUBLISHED"
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  • Seen: The vulnerability was mentioned, discussed, or seen somewhere by the user.
  • Confirmed: The vulnerability is confirmed from an analyst perspective.
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  • Not patched: This vulnerability was not successfully patched by the user reporting the sighting.


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